PREVIZ → GENERATION

Direct the shot before generating the image.

2026
CAMERA / BLOCKING / AI PRODUCTION

Five studies trace a planned 3D camera move into its generated interpretation. Each example starts with a moving split comparison, then reveals the generated shot in full.

PREVIZ → GENERATION

Five camera studies. The plan, then the generated shot.

ALL PROJECTS ↗
01 / THE LIFTCOMPARE → REVEAL
PREVIZGENERATED

Camera placement and the transition from an enclosed lift to an open landscape.

02 / MOPED RUNCOMPARE → REVEAL
PREVIZGENERATED

A moving rider, traffic and a sequence of close and distant camera positions.

03 / SKATE / BULLET TIMECOMPARE → REVEAL
PREVIZGENERATED

A time ramp and an orbiting camera keep the action readable through a jump.

04 / PORSCHE / CAMERA STUDYCOMPARE → REVEAL
PREVIZGENERATED

A simple proxy establishes the vehicle, framing and camera path before surface detail.

05 / THROUGH THE FLOORSCOMPARE → REVEAL
PREVIZGENERATED

A rising camera connects vertically stacked spaces into one continuous move.

01 / 05SCROLL TO EXPLORE →

Use simple geometry and timed action to make camera decisions explicit before generative production. Compare the plan with the result at the same moment.

3D previz, camera and action planning, reference direction and AI visual production.

PROCESS

01 / BLOCK THE ACTION

3D scenes establish camera paths, subject movement, shot timing and geography. Reusable assets keep the emphasis on direction.

02 / TRANSFER THE INTENTION

A character reference and moving previz guide the generated interpretation. Material and atmosphere change around an existing camera idea.

03 / REVIEW THE DIFFERENCE

Synchronized playback and a movable divider expose what carried through and what changed. An animated divider moves from the middle to the right, then all the way left to reveal the generated shot.

MAKING THE WORK

CAMERA / COMMIT TO THE MOVE

The lift, traffic run, skate jump, vehicle study and rising-floor shot test different camera problems. The 3D scene makes the intended path and action visible before generation.

Five moving comparisons let the viewer assess the shot over time. Each divider opens the generated result in the same player.

PROCESS / SEPARATE DIRECTION FROM ASSET MAKING

Simple geometry and reusable models support blocking. Authored camera work and AI interpretation are presented separately from the third-party asset sources.

The source set includes Blender scenes and separate generated clips. Asset credits are listed below.

PREVIZ ASSETS / Kenney Car, Furniture and City Kits (CC0); Universal Animation Library by Quaternius (CC0); Poly Haven HDRI (CC0). Vespa by Jasmine Roberts, CC BY 3.0. Models are used for staging; the case presents camera, blocking and generated interpretation.

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